Magic still in the most part is an unplayed skill in Jacmus Prime. The Gods War left the quintessence of the land too chaotic for normal characters to even fathom touching and manipulating. Magic was lost.
Slowly this is beginning to change. Magical tattoos and the gem magics are gradually being introduced into play. Vampire, Garou and other races with more natural powers are slowly (of course at your own discretion) beginning to return.
The use of magic in Jacmus Prime
A character should not wield magic on their own. There are odd ways of touching the source of magic, rather than wielding and manipulating the leylines and summoning lightning to smash people or something of the sort. Blood Magic shouldn’t work as they run along the same lines.
One of the aims of Jacmus Prime is not to limit the imagination or creativity of the player. Relying upon an honesty system the guidelines for magic and powers are loosely based and encourage responsible character development especially when using magic with combat.
Some of the forms of magic currently being explored are
- magical tattoos
- gem powers
- artifacts (see below)
Artifacts are an object produced or shaped through craft, such as a tool, weapon, or ornament of archaeological or historical interest. Various player characters hold artifacts that have been developed through hours of roleplay.
Artifacts of Di’Marshi
Di’Marshi is an ancient underground city once ruled by twelve Gods. Each left behind a powerful artifact after their demise. The artifacts are a valuable collection, won by the holder through a difficult quest. Together they are known as the Artifacts of Di’Marshi.
Defining the Occult
The word occult is derived from the Latin word occultus which means “hidden”. Occult blood is a medical term which refers to blood which cannot be seen, except perhaps under a microscope.
The occult in Jacmus Prime is defined as any activity which is esoteric (employs knowledge that is not known to the general public, but which is only revealed gradually to a selected few in training), and depends upon those talents which lie beyond the five senses, and engages with the supernatural.