Magic exists and has existed in Jacmus Prime since it came into being.
Though magic begins as a gift, it is also a learned skill.
For a mage to be considered successful when using combat and magic, they must seek out a teacher from which to learn their skill.
Apprenticeships are to last a year.
If an apprenticeship fails, or is never formed then a character is considered stricken with malladi. Fellow players are able to roleplay as if the mage’s spells are failures.
Preparation of spells – combat and magic
In order for combat and magic to work, it must first be prepared.
Each spell requires at least one preparation line before the attack begins.
T2 and magic
For Type 2 (T2) combat, this preparation line must be seven (7) words long and proceeded with a: (for cheetachat), or a\ (for mIRC) in chat.
T1 and magic
When performing combat and magic and especially with Type 1 (T1), consideration should be given to using more preparation lines for spells that contain strength, and where the area of effect is considered to be of significant value.
A successful spell will take three turns minimum in combat
A spell must first be
(1) prepared before it can be
(2) cast. After it is cast, it
These are three distinct turns that are required for a spell to be successful.