T2 (Type two)

The following guidelines were originally written with CheetaChat commands. To T2 in IRC substitute the colon command for the appropriate command to indicate an action.

T2 legal action

In CheetaChat or Yahoo Chat a colon would indicate that the line you were typing was an action, as compared to no colon indicating dialogue.

In mIRC substitute the colon with /a (forward slash and a) for the a legal action.

T2 - Attacking, Defending, Killing

The three main components of Type Two

T2 (sometimes written as Type two or Type 2) is commonly known for being the speed style of fighting.

T2 is often accompanied with a word limit for the minimum amount of words a person is expected to use in each line. Most of the time, this will come to be the traditional 7-10-7 style.

T2 - 7-10-7

7-10-7 represents the minimum word limit for typing moves in T2

It is important to take into consideration when studying the T2 style that it is seldomly now used in role-play. It has been reduced to a novelty act practiced predominantly in OOC spars.  This style was used exclusively in the original Jacmus. It progressively lost its popularity when more people became irritated with those who abused it with raw speed, allowing their accuracy and style to atrophy.  We at Jacmus-Prime urge any who take up this style not to perpetuate its decay, but to strive for style and skill as well as speed in your T2.

Attacking

Describe

  1. where you are attacking; and the opponents name.
  2. what you are attacking with.
  3. how you are attacking.

Attempt

The first number in the trio ‘7‘, represents the minimum words needed for the attack. This line must be preceded by a colon, to be registered as a legal action.

Rhysstan:’s arm extends, pushing outwards, extending his sabre to Dalmuros’s gut.

Connect

The second number ’10’ of course is the amount of words needed to make an attack, -connect-, or to actually do the damage to an opponent. Once again there must be a colon present before the attack, so it is recognized as a legal action within the combat.

Remember: an attack only counts if both an attempt and connect are typed before an opponent defends against the attack. – See Below-

Now if there was no dodge made to the aforementioned attack, a connect line could look as follows:

Rhysstan’s rapier plunges into the gut of Dalmuros, tearing through the flesh of his stomach.

Defending

State

  1. direction. [Forwards, backwards, left, right; etc. ]
  2. the action being done. [Step, walk, run, sprint, roll, dive; etc.]
  3. what he/she is doing it with. [Body to dodge, weapon to block, etc.]

Moving/Dodging/Parrying

And finally the third number ‘7′ once again would be the defend/dodge line. Many of the more skilled fighters in T2 use this as perhaps the most important part of their fighting. If done correctly, this can induce an opening ( IE: They might swing at air, or something else, leaving them quite open).

Now there isn’t much restriction on this, as it can simply be: ducking, jumping, moving to the side, or knocking an attempted attack away. This must be done in the middle of an attackers -attempt- and -connect- line.

Now since the days of yesteryear, this has also become the -movement- line, in which many of the older T2’ers and even younger ones alike, now, use to confuse their opponent, clear distances, or merely to change which side is being attacked on their opponent.

Now in between the attack already stated, Rhysstan’s dodge to that attack might have looked something like this one.

Dalmuros: steps inwards, swinging his scimitar from a lower position, dragging it upwards at Rhysstan’s chest.

Rhysstan: Swings his sword downwards, the blades collide, pushing Dalmuros’s sword away.

Counterattack

Now there is the counterattack line. It requires 12 words ( Yes, we know it isn’t stated in the number count, but it is normally recognized by RP ers as legal. ) It’s basically the mixture of one of above dodges/parry/etc. and an attack. And yes, as with all actions, once again, the colon is required.

This also has changed and manifested in the ability to move-attack, rather than the dodge-attack only, which it used to be.

Rhysstan: deftly steps left of the blade, arcing his own blade out to Dalmuros’s chest.

Rhysstan would then make that connect as normal.

Concluding a T2

Now after a while of fighting, you might want to end the fight. This can be done through anything from knocking an opponent out, all the way up to and including death. It is as follows.

5 normal hits plus fatal hit

Five normal hits must have been completed as stated above on any single target. Then deal a fatal hit, as per normal but describing a killing blow [ stab in the heart, snap a neck, decapitation, etc.]

Rhysstan: Slices his sabre left to right, across for the neck of Dalmuros.

Rhysstan: tears the blade into Dalmuros’s neck, ripping clean through it, the head rolling off as the blade exits the opposite side.

Remember

Adding roleplay into these lines helps to describe:

  • the settings
  • the damage you do
  • playing the damage you take
  • many other things more clearly

It is approved of by many of those who use this chosen style.

Use of fillers

Things such as fillers:

  • in a blur
  • in a flash
  • sighs and shakes his head
  • slips to the left
  • slips to the right

are among the common ones used in T2 lines.

Fillers are frowned upon, and should not be used.

Tavern fight scene

T2 was popular in Yahoo Chat during the days of Jacmus 1999-2000